OK, so now that I am up and running you probably want to know what exactly Glass Flame is...
Well you're in luck, because telling you is my primary purpose!
Glass Flame is a 2d game engine, which uses a event-based system for every thing, and is designed from the ground up to be easy to use.
What that means is when you create a Object in Glass Flame you do it like this:
You write a Java class which is extends GLObject.
You implement any event interfaces you want to use:
A bullet would want to implement the collision interface.
Your character would want to implement a key-press interface.
Of course a Object can implement as many interfaces as you want
You write code inside the interface methods to do whatever you want
The bullet would lower the health of a monster if it collided with one(the collision method tells you what you have hit)
Your character would move left when you pressed Left-Arrow
You add() your Object to the Room!
If you have programed with swing/AWT than this will look familiar, if not you should probably learn that first.
Please note that at this point NONE of the things I have talked about have been implemented yet, so in the immortal words of my brothers: Please Wait...
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